Showing posts with label Objects. Show all posts
Showing posts with label Objects. Show all posts

Saturday, 28 September 2013

Sci-Fi Screen with LODs



This is the front of the screen setup. Yes, it's supposed to be grainy like that. This is the highest LOD with 2,5k tris and 1024px textures

Tuesday, 12 February 2013

Wood-Burning Stove


This is a <300 poly model made in 3ds Max of a wood-burning stove.
The model was for training with normal, specular and diffuse maps using Photoshop and CrazyBump.

I'm happy with how the normal, specular and diffuse maps turned out, I've not worked with normal maps before but it wasn't that difficult once you got the hang of how it actually works.

I had trouble with adding detail to the model and I feel like I should have made something more suitable for the task and not something this simple.