Showing posts with label 3D work. Show all posts
Showing posts with label 3D work. Show all posts
Tuesday, 31 March 2015
Thursday, 5 February 2015
New Portfolio Website
Hi, I just created a portfolio website with the address:
martinholmstrom.com
Just to make it look less boring here is a WIP image from a project I'm working on:
Saturday, 17 January 2015
Wednesday, 19 November 2014
Sunday, 5 October 2014
Sunday, 13 April 2014
Saturday, 15 March 2014
Sci fi Doodad
I'm trying out a new 3d viewing website, p3d.in, which has a few things that sketchfab doesn't, please tell me if you prefer this new 3d viewer or the old 3d viewer.
I made this model as a part of a group project and I used nDo2 to adjust the normals and dDo for the specular map. It's meant to be a sort of gyroscopic engine that can move whatever it's attached to in any direction. I'm not sure if that's even physically possible but it's scifi so who cares about physics? :)
Friday, 7 March 2014
Sunday, 10 November 2013
Heavy Assault Rifle - Finished
This is the final model of the SciFi Heavy Assault Rifle I've been working on.
Press "read more" to see the textures
Press "read more" to see the textures
Tuesday, 5 November 2013
Heavy Assault Rifle - Zbrush
This is a SciFi themed weapon I've been working on, I'm in the process of doing the lowpoly version of it at the moment but I felt like uploading the highpoly model I created in Zbrush.
Two magazines has got to be better than one right?
Monday, 14 October 2013
MG-42 Project Finished
The project has gone quite well and I'm pretty happy with the result. There are some issues that I've not managed to solve but most are fixed. These images are taken from the viewport in 3ds Max with the Xoliul shader.
Saturday, 5 October 2013
MG 42 Zbrush Project WIP
This is the Zbrush model I've made for a formative at school. It's not 100% complete yet as I still need to do a lowpoly version and the textures but I'm done with the highpoly :D
So far I have spent around 20 hours modeling it, although a lot of that time was spent learning the ins and outs of Zbrush which I've not had much experience working with before.
Labels:
3D work,
German,
Highpoly,
Hours,
Light Machine Gun,
LMG,
MG42,
Modeling,
Weapon,
Weapons,
WWII,
Zbrush
Saturday, 28 September 2013
Sci-Fi Screen with LODs
This is the front of the screen setup. Yes, it's supposed to be grainy like that. This is the highest LOD with 2,5k tris and 1024px textures
Saturday, 1 June 2013
Archer Artillery System Sketchfab
This is an update to the post I made before about the Archer Artillery System. I've now uploaded it to Sketchfab and you can view it in 3d :D
Friday, 17 May 2013
Tuesday, 12 February 2013
Wood-Burning Stove
The model was for training with normal, specular and diffuse maps using Photoshop and CrazyBump.
I'm happy with how the normal, specular and diffuse maps turned out, I've not worked with normal maps before but it wasn't that difficult once you got the hang of how it actually works.
I had trouble with adding detail to the model and I feel like I should have made something more suitable for the task and not something this simple.
Thursday, 18 October 2012
Insectoid
The first sculpt I made in Sculptris.
I think it's reasonably well done, but I can improve on almost every part of it.
I didn't make a body for it as the model breaks if i try to extend its back.
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