Showing posts with label diffuse. Show all posts
Showing posts with label diffuse. Show all posts
Sunday, 13 April 2014
Friday, 7 March 2014
Sunday, 10 November 2013
Heavy Assault Rifle - Finished
This is the final model of the SciFi Heavy Assault Rifle I've been working on.
Press "read more" to see the textures
Press "read more" to see the textures
Monday, 14 October 2013
MG-42 Project Finished
The project has gone quite well and I'm pretty happy with the result. There are some issues that I've not managed to solve but most are fixed. These images are taken from the viewport in 3ds Max with the Xoliul shader.
Saturday, 28 September 2013
Sci-Fi Screen with LODs
This is the front of the screen setup. Yes, it's supposed to be grainy like that. This is the highest LOD with 2,5k tris and 1024px textures
Friday, 17 May 2013
Tuesday, 12 February 2013
Wood-Burning Stove
The model was for training with normal, specular and diffuse maps using Photoshop and CrazyBump.
I'm happy with how the normal, specular and diffuse maps turned out, I've not worked with normal maps before but it wasn't that difficult once you got the hang of how it actually works.
I had trouble with adding detail to the model and I feel like I should have made something more suitable for the task and not something this simple.
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