Showing posts with label diffuse. Show all posts
Showing posts with label diffuse. Show all posts

Sunday, 10 November 2013

Monday, 14 October 2013

MG-42 Project Finished

This is the lowpoly model of the MG-42 I posted earlier. It has 1.972 tris (small triangles) and the textures are 1024px.

The project has gone quite well and I'm pretty happy with the result. There are some issues that I've not managed to solve but most are fixed. These images are taken from the viewport in 3ds Max with the Xoliul shader.

Saturday, 28 September 2013

Sci-Fi Screen with LODs



This is the front of the screen setup. Yes, it's supposed to be grainy like that. This is the highest LOD with 2,5k tris and 1024px textures

Tuesday, 12 February 2013

Wood-Burning Stove


This is a <300 poly model made in 3ds Max of a wood-burning stove.
The model was for training with normal, specular and diffuse maps using Photoshop and CrazyBump.

I'm happy with how the normal, specular and diffuse maps turned out, I've not worked with normal maps before but it wasn't that difficult once you got the hang of how it actually works.

I had trouble with adding detail to the model and I feel like I should have made something more suitable for the task and not something this simple.